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EMAIL: DAVIDEKING@GMAIL.COM
I
am always happy to chat about projects, education and 3D in general-
drop me an email, and I can return skype, MSN and phone numbers to
make long distance communication painless.
How can
we hire you?
Easy!
Drop me an email, and we can arrange a Non Disclosure Agreement.
This allows us to talk freely to each other about your project and
what you need. I then send a quote for each deliverable asset. If
your happy with the terms, you send me an email confirming the work
and I dive right in.
Only
for the right project. I have a European (UK) and Australian passport.
I accept
PAYPAL and direct deposit for international payments. You can also
pay using a mastercard or visa, through PAYPAL. In Australia I accept
direct deposits.
Do you
have a phone or skype?
Yes
and yes. I use Skype and chat programs to communicate, contact me
initially through email and I will forward the details to you to
discuss the project.
What
time zone are you on?
I am
in Sydney, Australia - which is GMT -10. When assigned to complex
international jobs I tend to slip my working day to better line
up for art direction meetings. I usually have no trouble with my
UK and Hollywood clients.
My rates vary based on the nature of the work. In some areas I
have a great deal of experience and have therefore have an extremely
fast turnaround - so I charge a higher rate in these cases. I also
offer discounts to promising startup game companies during my downtime,
for example. Training, travel and live shows are on a different
rate to my standard 3D work.
I
do not support products of a religeous nature or cigarette companies.
This
depends on the terms of the work agreement. Usually in the case
of a comissioned model or concept drawing, once you have payed,
I transfer the rights to you and its yours to do with as you please.
I retain the right to show the artwork in my folio and website only
when you agree in writing- which allows you to control when your
images hit the public eye.
For game characters, for example the deal includes only the final
artwork- so in the case of a game model, you receive the game model
and final textures. The source model, source resolution photoshop
files for the textures can also be purchased so that your art team
can modify or use the material to create variants.
Would
you like to work on our MOD?
Thanks,
its always cool to get offered but I only have time to work on paid
projects now. If you want advice, drop me an email, though.
We are
trying to get a game up and running - can you work for deferred payments?
I
do not accept any deferred payment schemes. However, I do love supporting
game start-up companies, and am happy to offer special low rates
for new cool projects. Drop me a line and find out how I can help.
I work
for a recruitment agency and...
Hold
it right there. I do not accept solicitation from recruitment agencies.
Take me off your database.
Can
you tell me about any upcoming games your working on?
No,
I am legally bound to not talk about any projects I am working
on.
Whats
your favourite games?
My
favourite games are Quake III Arena, Sims 2, Serious Sam, Unreal
Tournament 1 and Final Fight Zero. Street fighter Alpha has to
feature in there as well, considering the money I have pumped
into that damned thing. Oh, and Golden Axe. That was cool. I dont
play MMOGS- six years of developing them and I know what they
do to your brain. :)
I
am a student... can you look at my work?
I
love to see and comment on students work when I have the time-
however please ask first before sending material, and do not
send any images or videos- always send links to these instead.
Please excuse any delay in answering non-business related emails,
I do get a lot (LOOOOOTTT) of emails and must focus on serious
business first and foremost. I try to get back to everyone,
however sometimes there can be quite a delay.
Can you
give me some advice as to what 3D school to go to?
Oh
yeah.
The worst thing you could do is a long university course- these
are usually scattergun in the subjects they teach, often including
multimedia subjects such as flash or web development. Uni courses
by their nature run several years behind whats actually happening
in the industry, teach software that is rarely used in the industry
(such as Cinema 4D and Lightwave) and legally require teachers with
a Diploma of Education - which is rare in experienced games artists
who know what they are talking about. Your most likely to find these
courses are heavy on the theoretical wank factor and light on the
practical nuts and bolts. Games design courses are the worst of
all.
You
will need Maya, XSI or 3dsmax training from shorter courses to maximise
your chances. Therefore I suggest doing courses run by ex games artists-
these keep the finger on the pulse. I suggest Academy of Interactive
Entertainment in Australia, as well as MAD Academy short courses.
Look at the teachers BIOs, and see the student art coming out of them
to give you an idea.
Forget
qualifications. No one cares if you even finish the course- The aim
of the game is to put together a short show reel proving that you
can model, texture or animate well.
Here are a few musts. You MUST learn to draw, (life classes are the
best places) and yes, you can learn it- talent only gives you a headstart.
You MUST learn photoshop- it is the industry standard painting package.
You MUST be able to use a graphics tablet to do your courses with-
grab a Bamboo- they are cheap and work a treat. You cannot be serious
using a mouse to sculpt or paint. Forget it.
Get
into the community and meet like minded people- they help you learn,
and give you a hand up into paid jobs. Check out Polycount.com for
a great games community- as well as Tsumea in Australia.
Finally,
its well worth spending the the money to visit GDC, GCAP, SIGGRAPH
or similar events- the masterclasses are inspiring, every bit as good
as doing a short course and you can get to meet real people in the
industry. Get 'em drunk. Take photos of them in compromising positions...
no, better yet, give them a card with a link to that great showreel
of yours.
Finally
job interviews are critical. Dont show up in a suit, no matter what
your mum says- smart, funky casual is best for our industry. Have
a well organised folio. Dont have an email like nazibongman2000@gmail.
Wrong message. Be confident and polite, have your shit organised before
you go (no hang on, its on the other disc, wait a minute) and show
the company work in the similar vein to what they do (Thats a nice
demon, dude, but we make my little pony games). Dont be a jerk to
your fellow classmates- you WILL be seeing them again in the industry-
its a small place.
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